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NETWORKING CULTURAL HERITAGE: PROMISES & CHALLENGES
Elements of
a Cultural Action Agenda
David
Green
Executive
Director
National
Initiative for a Networked Cultural Heritage
December
1999
Introduction
Beginnings
Community
Building
Advocacy
Practical
Programs
Conclusion
INTRODUCTION
When Richard Feynman, the
great American physicist visited Japan in 1985 to give a talk on
The Future of Computing, he noted that To come
to Japan and talk about computers is like giving a sermon to
Buddha. I should add that, even though I am English, to
come from the United States to Kyoto to talk about cultural
heritage is also like giving a sermon to the Buddha. My only
excuse I think is that while our topic today is very much about
computing and about culture its also about people, about
organizations, about politics and ways in which you get things
doneand I may have something to contribute here.
I understand that the focus of this conference is on how the City
of Kyoto and others committed to this great city can better
preserve, increase access and deepen understanding of your
wonderfully rich cultural heritage, especially in the face of
globalization. As will be pointed out many times in this
conference, Im sure, the Internet promises to make the
local global and reverse the homogenizing effect of other media.
But, as we all realize, theres a complex array of
strategies we must master to do this right.
I understand your interest in looking at other models, other
strategies of going about this task. And I am deeply honored by
your invitation to talk about some U.S. developments, as
represented in the organization I run. I have too little time to
describe the American Scene as a whole but perhaps my
presentation of the strategies developed by NINCH will help
crystallize the key issues facing us all.
I should like to start with a few principles. These, in fact, are
principles we have developed for one of our projects: a Guide to
Good Practice in creating and managing digital cultural heritage
across all sectors and kinds of digital objects.
In these Principles, we say that Good Practice should:
OPTIMIZE THE
INTEROPERABILITY OF MATERIALS
ENABLE THEIR BROADEST
USE
ADDRESS THE NEED FOR
THE PRESERVATION OF ORIGINAL MATERIALS
INDICATE A STRATEGY
FOR LIFE-CYCLE MANAGEMENT OF DIGITAL RESOURCES
INVESTIGATE &
DECLARE THEIR INTELLECTUAL PROPERTY & RIGHTS
RESTRICTIONS
ARTICULATE THE INTENT
& DECLARE THE METHODOLOGY of ANY PROJECT
The purpose of NINCH is to
build a framework within which different elements of the cultural
community can collaborate to build a networked cultural heritage.
This collaborative construction will happen not only under the
auspices of NINCH but also outside NINCH in new partnerships
encouraged or catalyzed by NINCH.
This activity is taking place in the context of a country, the
United States, that has no Ministry of Culture and no national
cultural policy. Indeed it seems there is both an aversion and a
distaste for developing a national cultural policy. Even existing
agencies within the government such as the National Endowments
for the Arts and Humanities and even the Department of Education
have been threatened with extinction in recent years. The United
States is a very de-centered, federated, and distributed country,
in which the relations between public and private, and among the
central government, local governments, and commerce are
constantly negotiated in almost every sphere.
BEGINNINGS
So how did NINCH come about in
the U.S., and what is its role? In those early pre-Web 1990s,
scholars, curators, librarians and information technologists had
started discussions about how they could collaboratively and
pro-actively participate in an electronic environment. NINCH was
really galvanized into being by the Clinton Administrations
1993 Agenda for Action, the white paper [final draft
of a proposal] outlining the business, medical and scientific
requirements for the construction of a National Information
Infrastructure (the Information Superhighway).
Although the Agenda for Action contained one official paper about
the role of the humanities, many felt that in a context where
there was no national policy and no Ministry of Culture to
champion their cause, the cultural community was being sidelined.
Three organizations took the
lead in organizing a response: the American Council of Learned
Societies, based in New York and representing scholars, the
Coalition for Networked Information, based in Washington and
serving librarians and information technologists, and the Getty
Trust, that had early recognized the promises of the digital for
art history , in Los Angeles. Thus, NINCH was established as the
result of two twinned impulses, the professional and the
political. The professional one was the desire for a proactive
strategy for integrating and coordinating the use of computers in
the arts and the humanities. Its political twin was the need to
organize a strong response to the governments challenge to
articulate what the cultural sector needed out of the National
Information Infrastructure as it was being conceived, deployed
and guided by the Clinton Administration.
These three organizations
(ACLS, CNI & Getty) commissioned a brief survey of digital
humanities projects, reviewed challenges ahead, published a
report, Humanities & Arts on the Information
Superhighway, and challenged other national associations to
join the movement. With my appointment as director in March 1996,
NINCH was launched. We now have 70 members, ranging from the
Library of Congress and the Smithsonian, to the Society of
American Archivists, the American Association of Museums, and an
increasing number of research libraries, scholarly societies,
humanities computing centers, museums and presses.
NINCH was thus established as
a beachhead, where the diverse and often fragmented cultural
community could consider, in the light of the promises and
threats of the Internet--this radical technology of connection
and communication--what it wanted and how it should go about
getting it.
Our work plan has developed in
a fairly consistent way along three principle strategies. They
are:
BUILDING COMMUNITY
CREATING AN ADVOCACY
PLAN
DEVELOPING PRACTICAL
PROGRAMS
COMMUNITY BUILDING
I decided our first charge
would be to build, very self-consciously, a sense of identity, of
community, common objectives, common needs, common ambition and
common capabilities across this immense range of member
organizations and institutions. The chief instrument here was
information exchange and consisted of:
an announcement
listserv (ninch-announce) for information exchange
to help bring us all up to speed on issues and
developments, new projects, new protocols; (this now
reaches over 80,000 readers);
a website
(www.ninch.org) to map the communitys resources:
acting as a general information resource for the whole
community;
speaking, writing and
organizing conference sessionsabout NINCH and its
vision and about other digital projects; and
surveying our members
about their achievements and issues and what their
priorities were for the digital future.
In building our own identity
we should also build bridges to other critically important
communities. One of these is the community incorporating
information science, computer science, and technology. Early on
in NINCHs history, we designed a broad initiative, Computer
Science and the Humanities, with the National Academy of
Sciences Computer Science and Telecommunications Board
(CSTB). This was launched in 1997 with a roundtable discussion at
the National Academy that included computer scientists,
humanities practitioners, founders, and administrators all
looking at the differences between these two worlds and how they
could best be brought together to work on issues of mutual
benefit. Ill return to this, but you might note there is a
very interesting report on the Roundtable from the American
Council of Learned Societies
After three and a half years,
weve managed to create a space or framework that
didnt exist before in which the different sectors (the
museums, arts groups, libraries, scholars and others) can
understand the broader landscape in which they operate. As one
NINCH member put it: "NINCH has helped focus attention on
the wide range of institutions that share common concerns and
this visibility has helped us understand our own issues,
others issues, and the wider context in which we
operate."
ADVOCACY
They key to advocacy is
vision. While building a sense of common enterprise through
information exchange, we also needed to start the process of
educating ourselves, policymakers, and the public about our
vision of what networked cultural heritage would look like and
about the critically important issues & challenges involved
in achieving it.
What is it? We envision a sophisticated, dynamically integrated,
digital exploratorium; a virtual, distributed collection of
cultural heritage will enable the reader/viewer/ listener to
enjoy and work with digital objects of all kinds and in all
media. It will be widely accessible, easily usable and deeply and
usefully searchable--by creators, scholars, the general public
and by teachers and learners of all ages across the global
information infrastructure. It will be of the highest possible
quality and fidelity and will be able to guarantee the
authenticity and integrity of each digital object. It will enable
new kinds of exploration, discovery and knowledgeabout
objects, cultures and ourselves. This virtual place will be a new
kind of placeat the same time it will be a library, a
text-sound-and-moving-image archive, a museum, and an
artists studio. The materials available will be incredibly.
These range from prehistoric artifacts to digital immersive
theater and new narrative forms; from medieval manuscripts and
1930s newsreels to virtual multi-dimensional, multimedia tours of
medieval cathedrals, ancient archeological sites and cities as
they age and grow through time. There will even be books.
Getting there however, is, as we know, not a simple
matter. Its certainly not simply a matter of getting
government money for digitizing great works or
individual collections. Knowing exactly what it was that we
wanted was something we also had to sort out.
Before we could get to work on best practices, standards and
interoperability, digital preservation, authentication, selection
of material or funding, the issue that caught us by the throat
was copyright in the digital age. Our members do many things with
cultural property. They create it, own it, protect, preserve,
describe, organize, present, publish, study and teach it. Many
increasingly do many of these things. So, questions of ownership,
guardianship, access, use, potential revenues and theft became
hot buttons in the debate over the future of copyright online.
(Here is a grand example of the broader application of
Interoperability and of the importance of
getting along online.)
As the Federal Government prepared to update U.S. Copyright Law,
an early version of the legislation strongly suggested that in
the digital age the fair use defense would have to
go. Fair Use is what enables scholars, teachers, critics and
others in certain circumstances to re-use copyrighted material
without seeking permission from copyright owners. A special
Conference on Fair Use (CONFU) tried to establish specific
restrictions on fair use to replace the ambiguous four
factors used by judges in court cases to decide whether a
use was fair or not . Battle lines between owners and users of
copyright material were complicated by the fact that our
coalitions members all had multiple roles in the digital
world. As CONFU heaved on it was apparent that few actually knew
very much about copyright and less about fair use as it was,
without even thinking about how things would be changed on the
Internet. CONFU eventually collapsed with no consensus
guidelines. NINCH joined others in organizing a series of
Copyright Town Meetings across the country to educate our
community about the basics of copyright, to hear their problems
and to think about the future.
Although we got involved in the copyright battles (that continue
in ever more complicated ways) and although this caused many
members to think more clearly about copyright, to see themselves
as part of a broader picture and to develop their own policies
and principles for managing intellectual property, as a coalition
we drew back from taking legislative positions, redefining
advocacy as education about issues, rather than urging a party
line.
Now under our advocacy banner we have three areas of work:
Continuing Copyright Education and Development.
Recognizing that copyright issues will get increasingly complex
and will directly involve more of us (artists, curators,
teachers, students, faculty, and the public), we are committing
to continuing copyright education. This includes another set of
eight Copyright Town Meetings across the country: educating
whats the law, how is it changing and how will it affect
you; how is copyright not just about copying anymore, how is it
not about just law anymore.
Public Policy & Funding
With some experience and understanding of our needs, now we can
begin to influence public policy and funding of networking
cultural heritage. We are gathering Best Examples and
arguments about the value of this work and what we need to do it
well so as to inform and educate policymakers, both inside and
outside of government
Mapping
In order to achieve our earlier goal of representing the complex
web of activity of our community, we plan to apply advanced
web-based technology to seriously map our achievements in
multi-dimensional forms.
PRACTICAL PROGRAMS
Lastly, we address our program
development. After listening for three years to the issues and
debates, we are developing a broad, balanced outlook on our way
forward. And this includes thinking about the roles and
contributions of the cultural community in partnerships with
others.
We are trying hard to work on projects that relate closely one to
another and that also build on work done by others in the past.
We are conscious of the importance of meeting urgent and
well-defined needs of the present but we also must keep sight the
necessary work of thinking about the future and preparing for a
different generation of possibilities, a different generation of
software and of very different digital environments. We
shouldnt build out based solely on what we grasp as our
needs today.
Briefly, our current programs include:
1. Database
A working group of the directors of
humanities computing centers on university campuses, in the U.S.
and abroad, is designing and constructing an international
distributed database of digital humanities projects whose goal is
to provide regularly updated, peer-reviewed "deep data"
on current projects and works in progress. It has been designed
primarily for those creating digital resources so that they can
avoid duplication of effort, be encouraged to collaborate and
share information on methodology and software and to serve as an
informational and policy-building resource for founders. We've
designed a Dublin Core-based database structure; the National
Endowment for the Humanities has delivered 110 records of its
funded digital projects over the past three years; and Michigan
and Rice Universities each have donated catalogers and library
staff to get us to a working system.
2. A "Guide to
Good Practice in the Digital Representation of Cultural Heritage
and its Management."
Taking advantage of the wide-ranging
expertise in all types of cultural resources from all kinds of
cultural institutions and of the urgent need for a guide to best
practices in networking cultural heritage material across all
object types (from manuscripts to movies) and institution types
(from museums to universities), NINCH established a working group
of eleven professionals to produce a Guide to Good Practice. The
Working Group defined the parameters of the project and developed
that set of basic guiding principles I opened with in my talk
today, from which it derived criteria by which to judge current
practice and projects. Fully funded by the Getty, we have
selected a consultant team to survey the best of current practice
and write the Guide that will be published both in print and as
an ongoing website.
3. Computing & the
Humanities: Building Blocks
With a knowledge of who is doing what;
of what the best practices are in networking cultural heritage;
and of how copyright can help (or hinder) us in broadening access
to that heritage, perhaps the greatest problem we have to face is
determining the longer-term needs of the cultural community, as
we create a networked cultural heritage. How do we go about
developing the digital tools--the software and the
environments--that are shaped by and respond to the ways of
working and the ways of thinking of those engaged in creating,
preserving, researching and teaching cultural resources?
We recognize that early applications of computers and networking
technology were driven by business and technical research and
education needs. But newer kinds of applications arising in the
arts and humanities create and use knowledge in different ways
than conventional applications. Although some conventional
technology may transfer well to the arts and humanities, we are
at the point where it makes sense to develop technology that
serves those needs better and more explicitly.
Convinced that there is much work to be done with computer
scientists and information technologists, NINCH worked with the
Computer Science and Telecommunications Board of the National
Academies of Science to organize a Roundtable on Computer Science
and the Humanities in 1997. This fueled great debate about
difference and commonality between us and a determination to find
ways of bridging the gaps to create the conditions for productive
collaboration. William Wulf, President of the National Academy of
Engineering and co-chair of the 1997 Roundtable has since
testified in Congress that the humanities will present the
biggest and best problems for computer science and information
technology in the next century
So what are we doing? We created a Steering Committee to work
with the National Academy of Sciences and that has developed
three current projects:
BUILDING BLOCKS
A CONFERENCE SERIES
THE TWO RAVENS
INSTITUTE
Building
Blocks
Building Blocks is about the first
steps: how we create a vocabulary to begin to talk together.
Weve decided to do this by organizing intensive meetings of
some 140 scholars, teachers, curators and others, mostly drawn
from the scholarly socieities organized into seven broad fields.
The meetings will alternate field-based workshops with plenary
sessions in order to define needs and share commonality and
difference, patterns and definitions across the different fields.
With over thirty workshops signed up, Building Blocks is
co-designed with the scholarly societies in two parts. Part One
will help the societies clarify and define some urgent issues and
propose specific shorter-term projects that they can work on with
computer scientists. Part Two will have as a goal the creation of
a longer term "grand challenge" research agenda,
defining the deeper, more challenging problems that humanists and
scientists can work on together for their mutual benefit into the
next decade.
The Conference Series
This highly focused investigation will
be combined with the second project, a series of three annual
conferences that would convene distinguished achievers in
humanities computing with computer scientists, funders and
policymakers. Best examples of recent work would be presented
alongside many varied opportunities to extend the conversations
of the 1997 Roundtable.
The Two Ravens
Institute
The conference series will be
complemented by the Two Ravens Institute, a place for symposia
where distinguished thinkers and practioners would consider the
impact of developments in computer science and of networked
technology on the humanities as well as on society at large. Two
Ravens should provide the ongoing structure for the continuation
of the results of the other two components of this computing and
humanities initiative.
So this is the current range and ambition of ourdeveloping
coalition, the National Initiative for a Networked Cultural
Heritage. In brief, what may I, with presumption, offer from our
experience as lessons for a new coalition grappling with the vast
assortment of tasks related to networking cultural heritage, as
you are embarked on in Kyoto?
Discover what everyone
is working with cultural heritage has done and is doing.
Map the resources and current activity.
Create a framework in
which all sectors can work together and develop
consensual best practice.
Create new resources
according to a set of best practices to make economic
sense and to produce the richest materials that can be of
greatest use to the greatest number of people and that
can interoperate with other projects.
Think seriously about
the future, about the many potentials of the materials at
hand, and work hard with computer scientists on problems
that they find as compelling as you do.
CONCLUSION
Intellectual needs must shape
technical solutions. Congruent with NINCHs Core Values
statement is the assertion that the computer and networking
systems are clearly tools to be used for a greater end. Children
of Marshall McLuhan, we understand that these tools act as
extensions of our own nervous system and can radically modify our
perceptions, but it is still critical to emphasize that these
digital tools are only our instruments and need constant
re-invention and re-thinking, according to our own statement of
needs. The cultural community needs to be setting the agendas:
intellectual needs must shape technical solutions.
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