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OUTLINE
PROPOSALS - SECOND DRAFTS
1. Performance Modeling -
10/13/2000
OBJECTIVES
This proposal addresses a
problem fundamental to performance scholarship
and pedagogy: how to represent an historical
performance. Neither a written description nor a
filmed recreation is capable of conveying the
experience of attending a live performance, an
experience that encompasses not only way the
performance on stage looks and sounds from the
perspective of spectators in different parts of
the theatre, but also spectators' perceptions of
and interactions with one another. One strategy
to address this problem has been to build a
physical reconstruction of an historic theatre
and stage performances in it, as has been done
with the Globe Theatre in London. This solution,
however, requires an extraordinary investment of
money and land, and so is feasible only in a very
limited number of cases. Moreover, physical
reconstructions are available only to people at
one geographic location, and they implement only
one interpretation and so cannot be used to
evaluate conflicting scholarly interpretations of
the historical evidence.
Our proposed solution to
this problem is to recreate historical
performances in a virtual reality environment.
Our short-term objective is to develop and test a
general-purpose set of techniques and
technologies for producing such VR performances
by completing a fully-functional prototype. The
test case will be a performance of vaudeville in
1880 at the Tony Pastor Theatre, New York City.
Our goals for the content
of prototype are:
- To create a detailed,
convincing, richly textured model of the
physical space, including audience and
backstage areas;
- To present a selection
of skillful and compelling vaudeville
performances in that space, including
comic routines, music, freak and animal
acts (we intend to make extensive use of
motion capture technology to create these
performances);
- To recreate the
behavior and socio-economic composition
of the audience and people backstage;
- To link objects in the
virtual world to the archival material
(e.g. scripts, scores, photographs,
ephemera) upon which the reconstruction
is based, as well as to other useful
historical and critical sources, both
primary and secondary;
- To allow the user to
alter limited aspects of the
reconstruction, for example by selecting
from a pre-designed set of costumes or
architectural features, to compare
different scholarly hypotheses.
Our goals for the interface
are:
- To allow users to move
through the environment at will, changing
both their visual and aural perspective
on the events;
- To allow the user to
be embodied in any of three ways: (a) as
invisible camera that can see anything in
the VR world from any angle; (b) as any
character onstage or off (in which case
the user has no control over the
character's eye or body movements); or
(c) as one of a set of pre-defined
avatars whose movements are under the
user's control;
- To give characters in
the audience and backstage (not onstage)
limited autonomous agency, so that they
execute their behaviors when the user is
in their presence and keep track of what
the user has already seen and heard,
thereby optimizing the user's experience,
and also allowing characters to behave in
different ways depending on the class,
gender or race of the avatar the user has
assumed;
- To provide an
efficient and intuitive way to access and
view the archival material and other
sources.
Our goals for delivery are:
- To make the project
available to the public over the internet
via broadband technology;
- To make the design
scaleable so that it can be experienced
on a variety of platforms at different
resolutions and frame rates, such as
DVD-ROM, game stations or through VR
goggles, and will not become outdated as
technology improves.
- To document a general
development strategy and create a
technical tool set, not exclusive to this
specific performative event, that will
allow other scholars, educators and
artists to create their own virtual
performance events.
RESEARCH PLAN
Year 1.
Research
- Computer scientists,
computer animators and theatre artists
will collaborate to address the
integration of live performance, scenic
spectacle and music into a virtual
reality environment.
- Computer scientists
will address the integration of the
various component computer technologies,
such as virtual environment, dimensional
audio, character animation and autonomous
agents.
- Performance scholars
will research the performance elements of
American vaudeville performance from the
1880s, and will collect archival material
in digital form.
Year 2.
Design
- Theatre scholars and
artists will collaborate to create a
performance score, including both the
onstage performances and offstage
character interactions.
- Composers, working
with music scholars, and sound designers,
working with performance historians, will
create musical scores, compose ambient
sounds, and identify any other audio
requirements.
- Theatre designers,
working in close conjunction with the
theatre director and scholars, will
design spectacle elements, including
architecture, scenic design, costume and
lighting design.
- Computer artists,
working from the set and costume designs
and also the technical specifications
provided by the computer scientists, will
create 3-D models of architecture and
objects.
- Computer artists, in
close collaboration with the theatre
scholars and director, will create
character models for both performers
(including animals) and offstage
characters
- Computer scientists,
in close collaboration with all the
project's investigators, will begin to
design the end-user interface. (This
process will continue through the middle
of the next year.)
Year 3.
Performance and Media Integration
- Computer scientists
will place the computer models into the
VR environment and add interactivity
where required.
- Computer scientists
will work with performance scholars to
link research material to 3-D objects in
the VR environment.
- The theatre director
will cast and rehearse actors, the
musical director will assemble and
rehearse musicians, and the choreographer
will cast and rehearse dancers, all in
close collaboration with the performance
scholars.
- The theatre director,
musical director and choreographer,
working closely with the computer
animators, will supervise motion capture
of the performances and recording of the
digital audio.
- The computer animators
will manipulate the motion capture data
as necessary, and create additional
keyframe animations for models.
- Computer scientists
will integrate animated performances into
the virtual reality environment.
- Computer scientists
will implement the user interface and
compile the program for delivery over
broadband internet (and possibly other
platforms as well).
INVESTIGATORS AND
CONSULTANTS
The following participants
in the NINCH workshop expressed an interest in
participating in this project: Dr. David Saltz,
Dr. Susan Kattwinkel, Dr. Frank Mohler, Professor
Gary Maciag, Jeff Burke, Dr. Mark Pizzato, Dan
Zellner, Dr. Larry Worster, Dr. Frank Hildy, Dr.
Melanie Blood, Dr. Bruce McConachie.
Professors Michael Hussey
and David Koffman, specialists in 3D computer
animation at the University of Georgia (in Drama
and Art, respectively), have also expressed
interest in working on the project.
With appropriate funding,
this group is capable of accomplishing the
required scholarly research, computer modeling,
animation, motion capture, and musical and
theatrical production (i.e. assembling designers
and performers to stage the vaudeville
performances, and scripting and staging the
offstage behaviors).
We require computer science
collaborators with expertise to add interactivity
to the virtual environment, autonomous agents and
to design the user interface. We have made
contact with Edward Price, research director of
the Interactive Media Technology Center at the
Georgia Institute of Technology, who has
expressed interest in working with us on this
aspect of the project.
Possible consultants
include Bill Jepson (PI of the Urban Simulation
Lab at UCLA), Benny Sato Ambush (Director,
Institute for Teledramatic Arts at California
State University, Monterey Bay) and Daniel J.
Sandin (Director, Electronic Visualization
Laboratory, University of Illinois at Chicago).
2. Institute for Digital
Scholarship in the Performing Arts [no
change]
OBJECTIVE
To facilitate the creation
of digital scholarship that integrates theatre,
music, and dance.
Means to the end
Create a board of directors
as outlined below, formed of members of existing
scholarly societies in theatre, music, and dance.
This board will develop guidelines for digital
projects, promote the projects, adjudicate among
applicants, and administer grants to individual
scholars and humanities computing centers. In
addition, the involvement of scholarly societies
should help devise standards for scholarly
recognition of digital projects. See preliminary
details below.
Needed expertise:
On the Board:
9 representatives of
scholarly and library societies representing
music, theatre, and dance. The following
societies are recommended for potential inclusion
on the board: Association for Theatre in Higher
Education, American Society for Theatre Research,
Theatre Library Association, United States
Institute for Theatre Technology, Congress on
Research in Dance, Dance Library Committee,
American Musicological Society, Society for
American Music, Music Library Association,
Society for Ethnomusicology, and Society for
Music Theory. One computer scientist should also
be on the board. Hardware and software specific
to projects selected is included in the proposal
below. Server space and maintenance of project on
a the Internet will be the responsibility of both
the computing center and the individual societies
selected by the board, as outlined below.
Investigators and
consultants:
Frank Hildy, Bruce
McConachie, Mary Strow, Bob Keller, Kate Keller,
Melanie Blood, Susan Kattwinkel, David Saltz,
Frank Mohler, Mark Pizzato, Jeff Burke. Four
international consultants from international
scholarly societies in the performing arts will
serve as consultants to the board.
Detailed proposal for the
Institute for Digital Scholarship in the
Performing Arts:
The Institute for Digital
Scholarship in the Performing Arts will seek a
three year grant of $750,000. per year for three
years. The Institute will oversee up to 18
digital scholarly projects that use digital
technology to enhance our understanding of the
relationship between music, theatre, and dance.
Near the end of three years, the Institute will
evaluate its successes and failures and redesign
the Institute accordingly.
A board of directors will
solicit projects, adjudicate among them, and
administer the grants. The board of directors
will consist of a Primary Investigator/Executive
Director who is directly responsible for grant
moneys and overseeing the progress of the
participating scholars, nine representatives of
scholarly and library organizations representing
theatre, music, and dance, and one computer
scientist.
The duties of the board
include:
- Serving as grant
administrator
- Conducting a
competition among scholar/artists and
computer scientists to identify up to six
projects per year. Collaboration among
scholars will be encouraged. In most
cases the scholar will work at a selected
center (see #3) for the term of the
grant. Scholars from smaller
institutions, minority scholars, and
scholars working in areas that engage
issues of diversity will be particularly
encouraged. Final delivery of projects
must be clearly defined and preference
will be given to projects that can remain
widely , to other scholars and artists.
- Winning
scholar/artists/computer scientists will
be appointed for one year terms. They
will be awarded one half their annual
salaries, a living stipend, and $20,000.
in hardware and software to support the
project. Regardless of collaborations, a
total of six individuals will be
supported each year. Scholars may reapply
for continuation of their projects.
- The board will conduct
a competition among centers for computing
in the humanities. Centers will apply for
the full three years of the grant. The
centers selected will receive up to
$300,000 per year to support the scholars
selected in #2. If more than one site is
selected, centers will receive $50,000.
per scholar they support.
Proposed timeline:
- spring 2001: assemble
board and delineate criteria for centers'
and scholars' competitions.
- spring 2002: conduct
the competitions and select winners
- fall 2002: first
scholars and centers receive support.
- fall 2003: second
scholars (and centers) receive support
- fall 2004: third
scholars (and centers) receive support
- fall 2004: Board
reevaluates project, redesigns to meet
new needs, applies for new funds
Assuming that, in order to
receive grants as an organization, incorporation
and 501c3 status will be required for the
proposed Institute. There are three possible
solutions:
1) NINCH assumes this
function not only for this Institute but for a
larger Institute representing the needs of all
the humanities
2) The Institute for
Digital Scholarship in the Performing Arts
3) Performance in History
Associates, an organization already incorporated
and not-for-profit, incorporates this
organization under PIHA, with PIHA functioning as
an umbrella and the Institute functioning as
outlined here.
3. International Dissertations in
Music Online [no change]
- Thomas J. Mathiesen
- David Crawford
Objective
To expand the existing
Doctoral Dissertations in Musicology--Online
(which includes records of dissertations in
progress and completed) into a full digital
archive of dissertations in all aspects of music.
The current database is
updated regularly, and this project would commit
to maintaining updates on a regular basis.
Expanding the database will involve significant
computer challenges: indexing, cross-linguistic
searching, and creating digital media for
dissertations. The problems include handwritten
dissertations (mostly European) and index and
display of non-Roman type and languages that read
from right to left and top to bottom (e.g.,
Cyrillic, Greek, Japanese, Hebrew, Arabic). The
American Musicological Society, the International
Musicological Society, and the Center for the
History of Music Theory and Literature at Indiana
University (CHMTL) have supported this project to
date. At Indiana University, this project
currently benefits from an institution-wide
commitment to digital and multimedia projects.
UMI currently does not and
historically did not collect all dissertations.
Coverage is needed for older dissertations and
beyond North American universities. The project
supports both research and teaching on an
international scale and could also expand
collection and payment of royalties to the
authors.
Means to
the End: Currently in existence (since
1996) is the basic database of 10,706
bibliographic records going back to the 1940s,
fully browsable and searchable on the CHMTL's web
site, DDM-Online (). The CHMTL employs a fully
developed database thesaurus, an established
financial system for managing income and
expenses, personnel, and space, but will need an
expanded server for database storage as the
project expands.
Suggested
partners/personnel:
Current partners:
American Musicological Society, International
Musicological Society, the Royal Musical
Association, the Dissertationsmeldestellung
(M¸nster), and the CHMTL. Suggested new
partners: UMI, Center for Research Libraries,
Moscow Conservatory, and comparable groups in
other countries. Negotiations are currently
underway to expand collaboration with
organizations in other parts of the world.
Principal investigator would be Prof. Thomas
Mathiesen.
Needed
expertise: Computer scientists to be
involved with multilingual searching, full-text
indexing, indexing of non-text objects (e.g.
musical notation, graphics, sound files), OCR and
indexing of manuscript text, and index and
display of non-Roman type and languages that read
from right to left and top to bottom (e.g.,
Cyrillic, Japanese, Hebrew, Arabic, Greek).
Investigators and
consultants: Need to expand cooperation with
Music Educators National Conference, Society for
Ethnomusicology, Society for American Music,
Society for Music Theory, American Studies
Association, etc. Formal application will be
submitted jointly by the American Musicological
Society and Indiana University.
9. Center for Distributed
Scholarly Resources in the Humanities
Robert M. Keller
The objectives of this
project are to establish a database on the
Internet which would function as a gateway for
networked scholarly resources in the Humanities.
The objectives would be
implemented by the Center for Distributed
Scholarly Resources in the Humanities,
established at a cooperating computer/humanities
organization.
This plan envisions that
the scholarly societies would be invited to
nominate scholarly electronic publications for
inclusion in the database. A Director would be
designated to develop the database and make it
available on the net. The scholarly societies
would also be invited to serve on a Board of
Directors to establish policies and oversee
development of the project. Partnerships could
also be developed between the Center and
electronic publishers, for distribution of the
resources, if desirable.
Expertise and computer
equipment needed by the hosting organization
would include:
- Database management,
cataloging and metadata skills
- Webpage development
and maintenance
- Internet servers for
WWW access to database and publications
Proposed timelines and
milestones for the project would be as follows:
- Year 1: Establish
organizational structure, hosting
organization, Board, database, and
initial
- staff
Year 2: Establish
partnerships with scholarly societies
Year 3: Establish
partnerships with E-publishers
The Center could be hosted
by the Digital Library and Archives Project at
Virginia Polytechnic Institute and State
University, which has developed the Electronic
Thesis and Dissertation Collection as part of the
Digital Library Project, and has expressed
interest in participating in this project.
Representatives of several scholarly societies
have expressed interest in working on this
project and serving on the Board of Directors.
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