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FAIR USE GUIDELINES FOR EDUCATIONAL
MULTIMEDIA
TABLE OF CONTENTS
1. INTRODUCTION
1.1 Preamble
Fair use is a legal principle that defines the limitations on the
exclusive rights2. of copyright
holders. The purpose of these guidelines is to provide guidance on
the application of fair use principles by educators, scholars and
students who develop multimedia projects using portions of
copyrighted works under fair use rather than by seeking authorization
for non-commercial educational uses. These guidelines apply only to
fair use in the context of copyright and to no other rights.
There is no simple test to determine what is fair use.
Section
107 of the
Copyright
Act[3] sets forth the four
fair use factors which should be considered in each instance,
based on the particular facts of a given case, to determine whether a
use is a "fair use": (1) the purpose and character of the use,
including whether use is of a commercial nature or is for nonprofit
educational purposes, (2) the nature of the copyrighted work, (3) the
amount and substantiality of the portion used in relation to the
copyrighted work as a whole, and (4) the effect of the use upon the
potential market for or value of the copyrighted work.
While only the courts can authoritatively determine whether a
particular use is fair use, these guidelines represent the
participants'4. consensus of
conditions under which fair use should generally apply and examples
of when permission is required.. Uses that exceed these guidelines
may nor may not be fair use. The participants also agree that the
more one exceeds these guidelines, the greater the risk that fair use
does not apply.
The limitations and conditions set forth in these guidelines do
not apply to works in the public domain--such as U.S. Government
works or works on which copyright has expired for which there are no
copyright restrictions--or to works for which the individual or
institution has obtained permission for the particular use. Also,
license agreements may govern the uses of some works and users should
refer to the applicable license terms for guidance.
The participants who developed these guidelines met for an
extended period of time and the result represents their collective
understanding in this complex area. Because digital technology is in
a dynamic phase, there may come a time when it is necessary to review
the guidelines. Nothing in these guidelines shall be construed to
apply to the fair use privilege in any context outside of educational
and scholarly uses of educational multimedia projects.
This Preamble is an integral part of these guidelines and should
be included whenever the guidelines are reprinted or adopted by
organizations and educational institutions. Users are encouraged to
reproduce and distribute these guidelines freely without permission;
no copyright protection of these guidelines is claimed by any person
or entity.
1. These Guidelines shall not be read to supersede other
preexisting education fair use guidelines that deal with the
Copyright Act of 1976.
2. See Section 106 of the Copyright Act.
3. The Copyright Act of 1976, as amended, is
codified at 17 U.S.C. Sec.101 et seq.
4. The names of the various organizations
participating in this dialog appear at the end of these guidelines
and clearly indicate the variety of interest groups involved, both
from the standpoint of the users of copyrighted material and also
from the standpoint of the copyright owners.
1.2 Background
These guidelines clarify the application of fair use of
copyrighted works as teaching methods are adapted to new learning
environments. Educators have traditionally brought copyrighted books,
videos, slides, sound recordings and other media into the classroom,
along with accompanying projection and playback equipment. Multimedia
creators integrated these individual instructional resources with
their own original works in a meaningful way, providing compact
educational tools that allow great flexibility in teaching and
learning. Material is stored so that it may be retrieved in a
nonlinear fashion, depending on the needs or interests of learners.
Educators can use multimedia projects to respond spontaneously to
students' questions by referring quickly to relevant portions. In
addition, students can use multimedia projects to pursue independent
study according to their needs or at a pace appropriate to their
capabilities. Educators and students want guidance about the
application of fair use principles when creating their own multimedia
projects to meet specific instructional objectives.
1.3 Applicability of These Guidelines
(Certain basic terms used throughout these guidelines are
identified in bold and defined in this section.)
These guidelines apply to the use, without permission, of portions
of lawfully acquired copyrighted works in educational multimedia
projects which are created by educators or students as part of a
systematic learning activity by nonprint educational institutions.
Educational multimedia projects created under these guidelines
incorporate students' or educators' original material, such as course
notes or commentary, together with various copyrighted media formats
including but not limited to, motion media, music, text material,
graphics, illustrations, photographs and digital software which are
combined into an integrated presentation. Educational institutions
are defined as nonprofit organizations whose primary focus is
supporting research and instructional activities of educators and
students for noncommercial purposes.
For the purposes of the guidelines, educators include faculty,
teachers, instructors, and others who engage in scholarly, research
and instructional activities for educational institutions. The
copyrighted works used under these guidelines are lawfully acquired
if obtained by the institution or individual through lawful means
such as purchase, gift or license agreement but not pirated copies.
Educational multimedia projects which incorporate portions of
copyrighted works under these guidelines may be used only for
educational purposes in systematic learning activities including use
in connection with non-commercial curriculum-based learning and
teaching activities by educators to students enrolled in courses at
nonprofit educational institutions or otherwise permitted under
Section 3. While these guidelines refer to the creation and use of
educational multimedia projects, readers are advised that in some
instances other fair use guidelines such as those for off-air taping
may be relevant.
2. PREPARATION OF EDUCATIONAL
MULTIMEDIA PROJECTS USING PORTIONS OF COPYRIGHTED WORKS
These uses are subject to the Portion Limitations listed in
Section 4. They should include proper attribution and citation as
defined in Sections 6.2.
2.1 By students:
Students may incorporate portions of lawfully acquired copyrighted
works when producing their own educational multimedia projects for a
specific course.
2.2 By Educators for Curriculum-Based Instruction:
Educators may incorporate portions of lawfully acquired
copyrighted works when producing their own educational multimedia
programs for their own teaching tools in support of curriculum-based
instructional activities at educational institutions.
3. PERMITTED USES OF EDUCATIONAL
MULTIMEDIA PROGRAMS CREATED UNDER THESE GUIDELINES
Uses of educational multimedia projects created under these
guidelines are subject to the Time, Portion, Copying and Distribution
Limitations listed in Section 4.
3.1 Student Use:
Students may perform and display their own educational multimedia
projects created under Section 2 of these guidelines for educational
uses in the course for which they were created and may use them in
their own portfolios as examples of their academic work for later
personal uses such as job and graduate school interviews
3.2 Educator Use for Curriculum-Based Instruction:
Educators may perform and display their own educational multimedia
projects created under Section 2 for curriculum-based instruction to
students in the following situations:
3.2.1 for face-to-face instruction,
3.2.2 assigned to students for directed self-study,
3.2.3 for remote instruction to students enrolled in
curriculum-based courses and located at remote sites,
provided over the educational institution's secure electronic
network in real-time, or for after class review or directed
self-study, provided there are technological limitations on access to
the network and educational multimedia project (such as a password or
PIN) and provided further that the technology prevents the making of
copies of copyrighted material.
If the educational institution's network or technology used to
access the educational multimedia project createdunder Section 2 of
these guidelines cannot prevent duplication of copyrighted material,
students or educators may use the multimedia educational projects
over an otherwise secure network for a period of only 15 days after
its initial real-time remote use in the course of instruction or 15
days after its assignment for directed self-study.
After that period, one of the two use copies of the educational
multimedia project may be placed on reserve in a learning resource
center, library or similar facility for on-site use by students
enrolled in the course. Students shall be advised that they are not
permitted to make their own copies of the multimedia project.
3.3 Educator Use for Peer Conferences:
Educators may perform or display their own multimedia projects
created under Section 2 of these guidelines in presentations to their
peers, for example, at workshops and conferences.
3.4 Educator Use for Professional Portfolio
Educators may retain educational multimedia projects created under
Section 2 of these guidelines in their personal portfolios for later
personal uses such as tenure review or job interviews.
4. LIMITATIONS--TIME, PORTION, COPYING
AND DISTRIBUTION
The preparation of educational multimedia projects incorporating
copyrighted works under Section 2, and the use of such projects under
Section 3, are subject to the limitations noted below.
4.1 Time Limitations
Educators may use their educational multimedia projects created
for educational purposes under Section 2 of these guidelines for
teaching courses, for a period of up to two years after the first
instructional use with a class. Use beyond that time period, even for
educational purposes, requires permission for each copyrighted
portion incorporated in the production. Students may use their
educational multimedia projects as noted in Section 3.1.
4.2 Portion Limitations
Portion limitations mean the amount of a copyrighted work that can
reasonably be used in educational multimedia projects under these
guidelines regardless of the original medium from which the
copyrighted works are taken. In the aggregate means the total amount
of copyrighted material from a single copyrighted work that is
permitted to be used in an educational multimedia project without
permission under these guidelines. These limits apply cumulatively to
each educator's or student's multimedia project(s) for the same
academic semester, cycle or term. All students should be instructed
about the reasons for copyright protection and the need to follow
these guidelines. It is understood, however, that students in
kindergarten through grade six may not be able to adhere rigidly to
the portion limitations in this section in their independent
development of educational multimedia projects. In any event, each
such project retained under Sections 3.1 and 4.3 should comply with
the portion limitaitons in this section.
4.2.1 Motion Media
Up to 10% or 3 minutes, whichever is less, in the aggregate of a
copyrighted motion media work may be reproduced or otherwise
incorporated as part of a multimedia project created under Section 2
of these guidelines.
4.2.2 Text Material
Up to 10% or 1000 words, whichever is less, in the aggregate of a
copyrighted work consisting of text material may be reproduced or
otherwise incorporated as part of a multimedia project created under
Section 2 of these guidelines. An entire poem of less than 250 words
may be used, but no more than three poems by one poet, or five poems
by different poets from any anthology may be used. For poems of
greater length, 250 words may be used but no more than three excerpts
by a poet, or five excerpts by different poets from a single
anthology may be used.
4.2.3 Music, Lyrics, and Music Video
Up to 10%, but in no event more than 30 seconds, of the music and
lyrics from an individual musical work (or in the aggregate of
extracts from an individual work), whether the musical work is
embodied in copies, or audio or audiovisual works, may be reproduced
or otherwise incorporated as a part of a multimedia project created
under Section 2. Any alterations to a musical work shall not change
the basic melody or the fundamental character of the work.
4.2.4 Illustrations and Photographs
The reproduction or incorporation of photographs and illustrations
is more difficult to define with regard to fair use because fair use
usually precludes the use of an entire work. Under these guidelines a
photograph or illustration may be used in its entirety but no more
than 5 images by an artist or photographer may be reproduced or
otherwise incorporated as part of an educational multimedia project
created under Section 2. When using photographs and illustrations
from a published collective work, not more than 10% or 15 images,
whichever is less, may be reproduced or otherwise incorporated as
part of an educational multimedia project created under Section 2.
4.2.5 Numerical Data Sets
Up to 10% or 2500 fields or cell entries, whichever is less, from
a copyrighted database or data table may be reproduced or otherwise
incorporated as part of a educational multimedia project created
under Section 2 of these guidelines. A field entry is defined as a
specific item of information, such as a name or Social Security
number, in a record of a database file. A cell entry is defined as
the intersection where a row and a column meet on a spreadsheet.
4.3 Copying and Distribution Limitations
Only a limited number of copies, including the original, may be
made of an educator's educational multimedia project. For all of the
uses permitted by Section 3, there may be no more than two use copies
only one of which may be placed on reserve as described in Section
3.2.3.
An additional copy may be made for preservation purposes but may
only be used or copied to replace a use copy that has been lost,
stolen, or damaged. In the case of a jointly created educational
multimedia project, each principal creator may retain one copy but
only for the purposes described in Sections 3.3 and 3.4 for educators
and Section 3.1 for students.
5. EXAMPLES OF WHEN PERMISSION IS REQUIRED
5.1 Using Multimedia Projects for Non-Educational or Commercial
Purposes
Educators and students must seek individual permissions (licenses)
before using copyrighted works in educational multimedia projects for
commercial reproduction and distribution.
5.2 Duplication of Multimedia Projects Beyond Limitations Listed
in These Guidelines
Even for educational uses, educators and students must seek
individual permissions for all copyrighted works incorporated in
their personally created educational multimedia projects before
replicating or distributing beyond the limitations listed in Section
4.3.
5.3 Distribution of Multimedia Projects Beyond Limitations Listed
in These Guidelines
Educators and students may not use their personally created
educational multimedia projects over electronic networks, except for
uses as described in Section 3.2.3, without obtaining permissions for
all copyrighted works incorporated in the program.
6. IMPORTANT REMINDERS
6.1 Caution in Downloading Material from the Internet
Educators and students are advised to exercise caution in using
digital material downloaded from the Internet in producing their own
educational multimedia projects, because there is a mix of works
protected by copyright and works in the public domain on the network.
Access to works on the Internet does not automatically mean that
these can be reproduced and reused without permission or royalty
payment and, furthermore, some copyrighted works may have been posted
to the Internet without authorization of the copyright holder.
6.2 Attribution and Acknowledgement
Educators and students are reminded to credit the sources and
display the copyright notice © and copyright ownership
information if this is shown in the original source, for all works
incorporated as part of the educational multimedia projects prepared
by educators and students, including those prepared under fair use.
Crediting the source must adequately identify the source of the work,
giving a full bibliographic description where available (including
author, title, publisher, and place and date of publication). The
copyright ownership information includes the copyright notice
(©, year of first publication and name of the copyright holder).
The credit and copyright notice information may be combined and shown
in a separate section of the educational multimedia project (e.g.
credit section) except for images incorporated into the project for
the uses described in Section 3.2.3. In such cases, the copyright
notice and the name of the creator of the image must be incorporated
into the image when, and to the extent, such information is
reasonably available; credit and copyright notice information is
considered "incorporated" if it is attached to the image file and
appears on the screen when the image is viewed. In those cases when
displaying source credits and copyright ownership information on the
screen with the image would be mutually exclusive with an
instructional objective (e.g. during examinations in which the source
credits and/or copyright information would be relevant to the
examination questions), those images may be displayed without such
information being simultaneously displayed on the screen. In such
cases, this information should be linked to the image in a manner
compatible with such instructional objectives.
6.3 Notice of Use Restrictions
Educators and students are advised that they must include on the
opening screen of their multimedia program and any accompanying print
material a notice that certain materials are included under the fair
use exemption of the U.S. Copyright Law and have been prepared
according to the multimedia fair use guidelines and are restricted
from further use.
6.4 Future Uses Beyond Fair Use
Educators and students are advised to note that if there is a
possibility that their own educational multimedia project
incorporating copyrighted works under fair use could later result in
broader dissemination, whether or not as commercial product, it is
strongly recommended that they take steps to obtain permissions
during the development process for all copyrighted portions rather
than waiting until after completion of the project.
6.5 Integrity of Copyrighted Works: Alterations
Educators and students may make alterations in the portions of the
copyrighted works they incorporate as part of an educational
multimedia project only if the alterations support specific
instructional objectives. Educators and students are advised to note
that alterations have been made.
6.6 Reproduction or Decompilation of Copyrighted Computer
Programs
Educators and students should be aware that reproduction or
decompilation of copyrighted computer programs and portions thereof,
for example the transfer of underlying code or control mechanisms,
even for educational uses, are outside the scope of these guidelines.
6.7 Licenses and Contracts
Educators and students should determine whether specific
copyrighted works, or other data or information are subject to a
license or contract. Fair use and these guidelines shall not preempt
or supersede licenses and contractual obligations.
APPENDIX A: (as of DECEMBER 12, 1996)
1. ORGANIZATIONS ENDORSING THESE GUIDELINES:
Agency for Instructional Technology (AIT)
American Association of Community Colleges (AACC)
American Society of Journalists and Authors (ASJA)
American Society of Media Photographers, Inc. (ASMP)
American Society of Composers, Authors and Publishers (ASCAP)
Association for Educational Communications and Technology (AECT)
Association for Information Media and Equipment (AIME)
Association of American Publishers (AAP)*
Association of American Colleges and Universities (AAC&U)
Association of American University Presses, Inc. (AAUP)
Broadcast Music, Inc. (BMI)
Consortium of College and University Media Centers (CCUMC)
Creative Incentive Coalition (CIC)**
Educational Testing Service (ETS)
Iowa Association for Communications Technology (IACT)
Information Industry Association (IIA)
Instructional Telecommunications Council (ITC)
Maricopa Community Colleges/Phoenix
Motion Picture Association of America (MPAA)
Music Publishers' Association of the United States (MPA)
National Association of Regional Media Centers (NARMC)
Recording Industry Association of America (RIAA)
Software Publishers Association (SPA)
2. U.S. GOVERNMENT AGENCIES SUPPORTING THESE GUIDELINES:
U.S. National Endowment for the Arts (NEA)
U.S. Copyright Office
U.S. Patent and Trademark Office
3. INDIVIDUAL COMPANIES AND INSTITUTIONS ENDORSING THESE
GUIDELINES:
Houghton-Mifflin
John Wiley & Sons, Inc.
McGraw-Hill
Time Warner, Inc.
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