THURSDAY SEPTEMBER 20th
KEYNOTE
JANET MURRAY [See
PowerPoint slides or PDF]
Inventing the Medium
Janet Murray opened with a
statement by Daniel Hillis, in his Pattern in the Stone,
that pattern-making is the key to our humanist endeavor, both in
creating reality and giving cultural value (see slide 3). The key
issue of her book, Hamlet on the Holodeck was whether the
computing medium could produce great art, and her answer was a clear
yes - but only when we understand and freely invent the medium,
free of earlier "legacy systems". For her students from
different backgrounds, the computer is effectively a poster, a toaster/appliance,
a TV, a telephone, a card catalog or a rhizome root structure in
the assumptions they wield and work under.
A clip from The Great Train
Robbery dramatized how legacy conventions (in this case painting
and theater) frame any new medium before it discovers its own strengths
and invents its most effective conventions (camera movement, framing,
editing, etc.). And today most users, unclear about their assumptions,
intentions or boundaries produce confusing and confused work that
is unclear about what it is or who it is addressing.
The new paradigms for designing
the new medium are being developed within the new "discipline"
of Information Design (such as at Georgia Tech's Information Design
& Technology program at Murray's own institution of Georgia
Tech). It was interesting that such new areas are often located
within humanities divisions, as Georgia's is--in the School of Literature,
Communication & Culture.
Two of the "Principles
of Interactivity" (in Murray's next book of that title) she
generalized as:
- projects on the Internet
want to be archives; and
- they all want to be
simulations.
There is great interest also
in creating what she calls "kaleidoscopic structure" where
archives, situations can be viewed from different viewpoints.
Hence the importance of naming
and cataloging, and the critical role of librarians as witnessed
in Sorting Things Out: Classification and Its Consequences by
Geoffrey C. Bowker & Susan Leigh Star (MIT Press, 1999).
Her work at the MIT Shakespeare
Archive showed her that the medium of an original didn't matter,
whether it be text, film, audio, etc. What mattered was the scene
and one needed to index the material despite its medium. So clearly
one way that humanists need computers is to be able to label things
in different ways.
This was a medium that could
not only illustrate what it was you wanted to say, but in its very
nature could assist in clarifying your message and even be instrumental
in the development of an argument. The computer then could be thought
of as a medium of representation that can make signs, create patterns
of meaning, preserve and transmit patterns and expand our understanding
and humanity.
As with the book and the movie,
with new technology you get greater expressiveness, ( so, for example,
our concept of heroism expands when we can see a photography by
Matthew Brady or Dorothea Lange) and the Internet is the most capacious
medium we have had.
Janet Murray then showed a
few examples of the projects she was involved with and what they
were teaching her about the medium. In the Jewish Women's Archive the website was instigating
an examination of how one can reinvent the form of biography. What,
for instance, were the telling life-events we can code for in documentation,
and can people with very different life-experiences code them? At
the Paul Revere House, there was the question of how to put computing
power into the hands of curators who know the complexities of people's
lives and might take on the task of visualizing narrative structures.
And in a project with the American Film Institute, that includes
producing a digital edition of Casablanca (as a prototype
of the AFI Networked Classics Collection, a portal and common information
architecture for the study of American film art), there is the challenge
of building a catalog of American film by scene and keyword. Here,
Murray commented there was a need to establish an open structure
(a standard not a canon) that would allow the formerly marginalized
to comment on the canonical.
The challenge
in a new medium is to think about a complex array, something you
know a lot about and are trying to explain in a way beyond the means
at hand and then to think through what the core tasks are and what
they would be like if they were doable in the most ideal way. She
advised that it was good to look for harbinger materials that were
outgrowing their form or medium. Then exploit the medium and its
own patterns and create authoring tools, keeping an active vision
of what might be possible. She invoked what she called an encyclopedic
"British Museum" stance in which any artifact in any medium,
indexed at all levels of granularity, could be brought to one's
attention.
To design for the future
environment, one will need: standardized metadata; distributed annotation;
an open-ended archive; a growing ability to manipulate with kaleidoscopic
power; and a growing ability to replay and readjust parameters.
She itemized some key pitfalls to avoid, largely to do with legacy
formats and processes, often so internalized as to not be recognizable,
and invoking Hillis' mantra about pattern's ability to create reality,
closed by reminding us what was and what was not "sacred."
It was not the book, it was not a process: it was the expansion
of human knowledge and human understanding.
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